WITCHBORN / P.O.S.S.
The Monastery
SURVIVING FLEET / RECONSTRUCTION DECK
A home inside a haunted machine.

CLICKUMS / ON WATCH
The little knight stays.
Half the fleet is gone. The monastery still remembers. Give the scattered survivors somewhere to come home to.
Automated rooms work while you’re away. Clickums doubles the output of his assigned room.
Ship chronicle
MEMORY IS WHAT REMAINSCHAPTER I / FOUNDING WATCH
The first light
Reclaim the monastery
BUILD / ASSIGN / AUTOMATEOrders of the fleet
PERMANENT WITHIN THIS LOOPWhat survives collapse
ARCHIVE KEEPERSArchive blueprints survive reintegration. Each gives every room +15% production in the next loop.
Scars worth remembering
Canon & adaptation
The living monastery, unstable Shards, Echoes, sanity, the Syn Choir, Mechanics, Archive Keepers, and memory surviving collapse come from Witchborn. Clickums is the book’s capable crab companion and HUD hijacker. The rebuilding economy and six-chapter campaign are a game adaptation.
Sources: Witchborn Book One, opening glossary; ship crisis (printed pp. 69–71); Echo restart (pp. 113–114); Universe Laws & Codex. Character art and sprite sheets are the supplied originals.